Bongiovi DPS

Bongiovi DPS 2.1 (FULL VERSION) Release

Forums Bongiovi DPS EOL Announcement Bongiovi DPS 2.1 (FULL VERSION) Release

Viewing 15 posts - 91 through 105 (of 106 total)
  • Author
    Posts
  • #82825
    mizol91
    Participant

    Hi is there a specific for over ear headphones ?

    #82829
    mizol91
    Participant

    I mean profile

    #82832
    Dan Rice
    Keymaster

    Mizol91,

    There is not. We try to keep things pretty open-ended with our Universal Profiles. The audio experience is so subjective, we don’t want to cloud anyone’s perception by applying labels to things.

    That being said, you might like the way the Annapolis Profile sounds. As you might expect I have a lot of headphones and other audio devices laying around and not all of them have been profiled, so my method is to get some music going and just swap through the profiles until one sounds good to me.

    Best of luck!

    Dan R.
    DPS Support

    #82878
    sergejbuldaev
    Participant
    #82919
    sucker
    Participant

    That would be nice 🙂

    #83146
    quahwk
    Participant

    PC just crashed. Formatted and clean installed windows 10.
    Kept getting this error.
    I’ve been using the license for only 1 PC all the time.
    Would appreciate if anyone could advise me on below.
    Order #74819

    #83147
    Dan Rice
    Keymaster

    I have reset your activation. Please try activating again with your email address and license key.

    Here is the link for the installer for the full featured version of DPS 2.1.

    Please let me know if you have any further difficulty. Also, feel free to use our support ticket system for this sort of thing.

    Yours,

    Dan R.
    DPS Support

    #83610
    xaqmusic
    Keymaster

    Hello everyone,

    We just pushed out an update to fix activation issues for Windows users. The latest version is 2.1.0.8. Download it here.

    Version 2.2 release is right around the corner! We are targeting mid-July.

    #83614
    ruslang
    Participant

    and when you can be downloaded for testing version 2.2

    #83651

    I know I’m a bit early but some questions about DPS 2.2:

    1. Does it support VSUB 2.0?
    2. Does it have internal enhancements like support for more sample rates, more output bit depths, WASAPI output, etc.?
    3. When I used WASAPI without DPS then afterwards, even though the device was already released, DPS cannot proccess audio until I switch to another sound device and back. Is there now an easier method?
    4. I guess the virtual DPS driver will identify itself as a multichannel device now. What happens when V3D or even DPS is turned off? I’m mainly concerned about the volume differences that could occur between V3D, maybe ITU downmixing, windows OS downmixing or whatever happens in this case.
    #83652
    xaqmusic
    Keymaster

    Hans,

    1 – Yes. This function must be configured within the profile but all of our current profiles only contain VSUB v1 parameters. The VSUB 2.0 algorithm has changed significantly from v1 and has been mainly developed for specific OEM applications. However, I’ll include some example profiles of VSUB 2 in the Bongiovi category for Built-in/External/Headphone outputs.

    2 – Not in DPS v2.2. This is due to our legacy virtual audio driver only supporting a single sample rate/bit depth. There are multiple Microsoft impediments to updating our VAD that we don’t need to get into. However, we are working on a new application that supports both ASIO and WASAPI (thus freeing ourselves from our legacy VAD and opening us up to any bit/sample/channel config supported by Windows) but we don’t have a release date yet.

    3 – We have found this to be an issue on some motherboard/chipsets but it seems to be out of our control. We think the logic used to manage audio input/outputs and autodetect plug insert is putting the driver in a state we don’t expect. It was easy to make all of this work in OSX where all machines are the same. But Windows computers have a lot of differences depending on the whims of the manufacturer.

    4 – Our virtual driver is currently only 2 channels and thus the V3D algorithm is getting a 2 channel input. The V3D HRTF processing is “virtual surround” and creates the “out of head” experience for gaming etc. So there is no issue when bypassing DPS or V3D. In 7.1 V3D cases that are currently only supported in hardware (Realtek ALC56xx chips), we automatically downmix the 7.1 source to stereo when V3D is bypassed. Both 2 channel and 8 channel input versions of V3D have excellent spatial results and subjectively improve the playability of modern video games and VR applications based on our focus groups.

    You won’t have to wait long for the 2.2 release. We are gearing up for the switch to 2.2 as we speak. We are working with release candidates of the app now and are prepping our server for the new subscription system. As a reminder, those of you who own license keys to DPS will not be affected by our switch to subscription-based payment.

    #83655
    ruslang
    Participant

    1 .. in dps 2.2 full removed function DPS HEAR?

    2. Game Mode – applicable only to certain gaming headphones?

    3. V 3D effect only for headphones, or other modes too?

    #83656
    ruslang
    Participant

    p.s. – dps 2.2 normal works in WASAPI mode but not WASAPI exclusive

    #83657

    Thanks ruslang, yes, WASAPI shared mode works fine with DPS, exclusive mode makes it hang.

    However I’m using WASAPI exclusive with other software without DPS and making DPS work again automatically after that is the problem.

    #83658

    Thanks Joey for the extensive answer, everything clear now!

Viewing 15 posts - 91 through 105 (of 106 total)
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