Forums › Bongiovi DPS EOL Announcement › Bongiovi DPS 2.1 (FULL VERSION) Release
- This topic has 105 replies, 39 voices, and was last updated 5 years ago by
xaqmusic.
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AuthorPosts
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November 9, 2017 at 12:37 am #82825
mizol91
ParticipantHi is there a specific for over ear headphones ?
November 9, 2017 at 3:50 pm #82829mizol91
ParticipantI mean profile
November 10, 2017 at 12:18 am #82832Dan Rice
KeymasterMizol91,
There is not. We try to keep things pretty open-ended with our Universal Profiles. The audio experience is so subjective, we don’t want to cloud anyone’s perception by applying labels to things.
That being said, you might like the way the Annapolis Profile sounds. As you might expect I have a lot of headphones and other audio devices laying around and not all of them have been profiled, so my method is to get some music going and just swap through the profiles until one sounds good to me.
Best of luck!
Dan R.
DPS SupportNovember 18, 2017 at 8:18 am #82878sergejbuldaev
ParticipantNovember 30, 2017 at 2:32 am #82919sucker
ParticipantThat would be nice 🙂
January 19, 2018 at 9:57 am #83146quahwk
ParticipantPC just crashed. Formatted and clean installed windows 10.
Kept getting this error.
I’ve been using the license for only 1 PC all the time.
Would appreciate if anyone could advise me on below.
Order #74819
January 19, 2018 at 5:32 pm #83147Dan Rice
KeymasterI have reset your activation. Please try activating again with your email address and license key.
Here is the link for the installer for the full featured version of DPS 2.1.
Please let me know if you have any further difficulty. Also, feel free to use our support ticket system for this sort of thing.
Yours,
Dan R.
DPS SupportJune 29, 2018 at 9:34 pm #83610xaqmusic
KeymasterHello everyone,
We just pushed out an update to fix activation issues for Windows users. The latest version is 2.1.0.8. Download it here.
Version 2.2 release is right around the corner! We are targeting mid-July.
June 30, 2018 at 3:56 pm #83614ruslang
Participantand when you can be downloaded for testing version 2.2
July 15, 2018 at 11:19 pm #83651bef522b1-0846-4b91-9c0e-64605f6ae0d5
ParticipantI know I’m a bit early but some questions about DPS 2.2:
- Does it support VSUB 2.0?
- Does it have internal enhancements like support for more sample rates, more output bit depths, WASAPI output, etc.?
- When I used WASAPI without DPS then afterwards, even though the device was already released, DPS cannot proccess audio until I switch to another sound device and back. Is there now an easier method?
- I guess the virtual DPS driver will identify itself as a multichannel device now. What happens when V3D or even DPS is turned off? I’m mainly concerned about the volume differences that could occur between V3D, maybe ITU downmixing, windows OS downmixing or whatever happens in this case.
July 16, 2018 at 11:20 pm #83652xaqmusic
KeymasterHans,
1 – Yes. This function must be configured within the profile but all of our current profiles only contain VSUB v1 parameters. The VSUB 2.0 algorithm has changed significantly from v1 and has been mainly developed for specific OEM applications. However, I’ll include some example profiles of VSUB 2 in the Bongiovi category for Built-in/External/Headphone outputs.
2 – Not in DPS v2.2. This is due to our legacy virtual audio driver only supporting a single sample rate/bit depth. There are multiple Microsoft impediments to updating our VAD that we don’t need to get into. However, we are working on a new application that supports both ASIO and WASAPI (thus freeing ourselves from our legacy VAD and opening us up to any bit/sample/channel config supported by Windows) but we don’t have a release date yet.
3 – We have found this to be an issue on some motherboard/chipsets but it seems to be out of our control. We think the logic used to manage audio input/outputs and autodetect plug insert is putting the driver in a state we don’t expect. It was easy to make all of this work in OSX where all machines are the same. But Windows computers have a lot of differences depending on the whims of the manufacturer.
4 – Our virtual driver is currently only 2 channels and thus the V3D algorithm is getting a 2 channel input. The V3D HRTF processing is “virtual surround” and creates the “out of head” experience for gaming etc. So there is no issue when bypassing DPS or V3D. In 7.1 V3D cases that are currently only supported in hardware (Realtek ALC56xx chips), we automatically downmix the 7.1 source to stereo when V3D is bypassed. Both 2 channel and 8 channel input versions of V3D have excellent spatial results and subjectively improve the playability of modern video games and VR applications based on our focus groups.
You won’t have to wait long for the 2.2 release. We are gearing up for the switch to 2.2 as we speak. We are working with release candidates of the app now and are prepping our server for the new subscription system. As a reminder, those of you who own license keys to DPS will not be affected by our switch to subscription-based payment.
July 17, 2018 at 10:33 am #83655ruslang
Participant1 .. in dps 2.2 full removed function DPS HEAR?
2. Game Mode – applicable only to certain gaming headphones?
3. V 3D effect only for headphones, or other modes too?
July 17, 2018 at 10:35 am #83656ruslang
Participantp.s. – dps 2.2 normal works in WASAPI mode but not WASAPI exclusive
July 17, 2018 at 1:04 pm #83657bef522b1-0846-4b91-9c0e-64605f6ae0d5
ParticipantThanks ruslang, yes, WASAPI shared mode works fine with DPS, exclusive mode makes it hang.
However I’m using WASAPI exclusive with other software without DPS and making DPS work again automatically after that is the problem.
July 17, 2018 at 1:09 pm #83658bef522b1-0846-4b91-9c0e-64605f6ae0d5
ParticipantThanks Joey for the extensive answer, everything clear now!
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