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Reply To: DPS 2.0 Testing (Windows)

Forums Bongiovi DPS EOL Announcement DPS 2.0 Testing (Windows) Reply To: DPS 2.0 Testing (Windows)


on volume control:  So DPS now adjusts the volume on launch AND exit so the apparent change in volume with DPS running or not is very small.  So I can see a problem with this; if you launch into headphones mode and that output is set to max everything sounds normal.  Then you switch to your external speakers and everything sounds normal.  But then you quit DPS.  You plug in your headphones and BOOM, you get blasted because the volume has been set to max.  Am I right?

If you are getting blasted then we should absolutely go back to the 1.2.3 method.

regarding memory:  I am testing now using the Resource Monitor.  When DPS is not processing any audio, the Private memory is getting up to 150MB on my Win 7 x64 machine (it got up to 350MB on my Win 8.1 32bit machine).   As soon as I play any audio the usage drops down to 25-70MB.  When I close the player, the usage begins to cycle higher again.  I can’t tell if this is an actual problem or just .NET doing it’s thing.  It looks unusual but nothing is acting weird other than the numbers in Resource Monitor.  Let’s keep an eye on it…